Gorgon in D&D 5e: A Guide to the Petrifying Beast

Introduction

In Dungeons & Dragons 5th Edition, the gorgon 5e is a fearsome creature known for its ability to petrify its foes with a single breath. This monstrous being combines the features of a bull with the deadly ability to turn living creatures into stone. In this article, we will delve into the lore, mechanics, and strategies for encountering or utilizing Gorgons in your D&D campaigns.

Lore and Background

Gorgons are large, magical beasts that resemble metallic bulls. They are often depicted with iron-like scales and red eyes that glow with a malevolent intelligence. Originating from the depths of ancient myths, these creatures are often found in dense forests, remote mountains, or dark caves. Gorgons are solitary hunters, known for their territorial nature and aggressive behavior.

Stat Block and Abilities

In the 5th Edition Monster Manual, the Gorgon’s stat block reveals its formidable nature:

  • Armor Class: 19 (natural armor)
  • Hit Points: 114 (12d10 + 48)
  • Speed: 40 ft.

Attributes:

  • Strength: 20 (+5)
  • Dexterity: 11 (+0)
  • Constitution: 18 (+4)
  • Intelligence: 2 (-4)
  • Wisdom: 12 (+1)
  • Charisma: 7 (-2)

Saving Throws:

  • Constitution: +8
  • Wisdom: +4

Skills:

  • Perception: +4

Damage Resistances: None Damage Immunities: Petrified Condition Immunities: Petrified

Senses: Darkvision 60 ft., Passive Perception 14

Languages: Understands Common but cannot speak

Challenge: 5 (1,800 XP)

Special Abilities

  1. Trampling Charge: If the Gorgon moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the Gorgon can make one stomp attack against it as a bonus action.
  2. Petrifying Breath (Recharge 5-6): The Gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or begin to turn to stone and be restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified for 24 hours.

Strategies for Players

Encountering a Gorgon can be a daunting experience for any adventuring party. Here are some tips to help you survive:

  • Maintain Distance: The Gorgon’s most dangerous attack is its Petrifying Breath. Staying at a distance can reduce the number of party members caught in its cone.
  • High Constitution Saves: Characters with high Constitution scores or proficiency in Constitution saving throws are crucial in resisting the petrification effect.
  • Magic and Range: Utilize spells and ranged attacks to weaken the Gorgon from afar before engaging in close combat.
  • Environmental Awareness: Use the terrain to your advantage. Trapping the Gorgon or using obstacles can limit its movement and charge capabilities.

Using Gorgons as a Dungeon Master

As a Dungeon Master, incorporating Gorgons into your campaign can provide a thrilling challenge for your players. Here are some ideas:

  • Guardians of Ancient Treasures: Gorgons can be protectors of ancient relics or hidden treasures in forgotten ruins.
  • Territorial Predators: Use Gorgons as apex predators in your world’s wilderness, creating a dangerous environment for your players to navigate.
  • Alchemical Ingredients: The petrifying gas of a Gorgon can be a sought-after ingredient for powerful potions, leading players on a quest to harvest it.

Conclusion

Gorgons are a classic monster in Dungeons & Dragons, providing both a formidable challenge and a rich source of storytelling opportunities. Whether you are a player facing this beast or a Dungeon Master crafting an encounter, understanding the Gorgon’s abilities and how to counter them can make for an unforgettable adventure.